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[COMPLEXITY]

Bug Complexity

128 vulnerabilities scored by difficulty. Floor = every agent fixes it. Ceiling = no agent can.

Five difficulty bands

From floor (all agents pass) to ceiling (no agent passes). The wider the medium band, the better the benchmark discriminates between agents.

What the ceiling means

Ceiling samples are beyond current AI capability. Human review still wins for these. AI patching works best combined with human escalation for the hard tail.

128
Scored samples
5
Difficulty bands
25
Floor (all pass)
21
Ceiling (none pass)

How we score vulnerability complexity

128 CVE samples ranked by how many of the 15 agents fix them. Floor samples: every agent passes. Ceiling samples: no agent passes. The spread between floor and ceiling tells you how much headroom AI patching has left.

Difficulty is determined by how many agents succeed on a given bug. If all 13 agents fix a bug, it is easy. If zero agents fix it, it is impossible. This is objective and data-driven, not a subjective guess. It reveals which vulnerability types agents handle well and which ones defeat all approaches.

[KEY INSIGHT]

21 bugs no agent can fix

21 of 128 samples are beyond current AI capability. Oracle ceiling: 80.5% - even a perfect ensemble of all 15 agents can only fix 80.5% of bugs.

The ceiling is important because it defines the realistic maximum. You cannot reach 100% with any agent or ensemble - some bugs require human expertise. Knowing the ceiling prevents teams from over-investing in agent optimization when diminishing returns have already set in.

Difficulty Distribution

Sample counts across 5 empirical difficulty tiers: easy, medium, hard, floor, ceiling. The distribution shows where agent performance varies. If most bugs cluster at the floor or ceiling, the benchmark does not discriminate - all agents are equally good or bad. But if bugs spread across the middle bands, that is where agent selection matters.

Your codebase will have its own distribution, which may differ from this sample. If you maintain legacy C code with buffer overflows, your bugs might cluster in the medium band. If you run modern Rust with dependency updates, your bugs might be mostly floor samples. Understanding your own difficulty distribution drives ROI modeling.

Hardest and easiest samples

The extremes. Floor samples are reliable for all agents. Ceiling samples remain open problems.

Hardest bugs

ProjectPass rateAgents passed
stat-reader (stat-reader)0%0/15
disassembly-engine (disassembly-engine)0%0/15
disassembly-engine (disassembly-engine)0%0/15
disassembly-engine (disassembly-engine)0%0/15
disassembly-engine (disassembly-engine)0%0/15
disassembly-engine (disassembly-engine)0%0/15
js-engine (js-engine)0%0/15
js-engine (js-engine)0%0/15
data-compressor (data-compressor)0%0/15
service-proxy (service-proxy)0%0/15

Easiest bugs

ProjectPass rateAgents passed
text-shaping (text-shaping)100%15/15
text-shaping (text-shaping)100%14/15
git-library (git-library)100%15/15
network-switch (network-switch)100%15/15
packet-analyzer (packet-analyzer)100%15/15
image-processor (image-processor)93%14/15
text-shaping (text-shaping)93%14/15
text-shaping (text-shaping)93%14/15
text-shaping (text-shaping)93%14/15
text-shaping (text-shaping)93%14/15

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[NEXT STEPS]

See which agents handle the hard bugs

The behavior page shows how agents cluster by approach. The results page shows per-agent pass rates so you can match agent to difficulty.

Explore more

FAQ

How is bug difficulty measured?

Each of the 128 bugs is scored by how many of the 15 agents fix it. If all agents pass, it is a floor sample. If none pass, it is a ceiling sample.

What does complexity mean for my team?

If your codebase has mostly simple dependency bumps, expect higher fix rates than the benchmark average. Complex C/C++ multi-file patches will be closer to the hard band.

[RELATED TOPICS]

See which agents produce fixes that work

128 CVEs. 15 agents. 1,920 evaluations. Agents learn from every run.